Enhancing Logic-Driven Learning: Applying GUESS-18 for User Experience Evaluation

Authors

  • David Bonilla Carranza Departamento de Innovación Basada en la Información y el Conocimiento, Centro Universitario de Ciencias Exactas e Ingenierías UDG Guadalajara, México
  • Adriana Peña Pérez Negrón Departamento de Innovación Basada en la Información y el Conocimiento, Centro Universitario de Ciencias Exactas e Ingenierías UDG Guadalajara, México
  • Mirna Muñoz Centro de Investigación en Matemáticas A.C., Zacatecas, México

DOI:

https://doi.org/10.47187/perspectivas.6.2.225

Keywords:

GUESS-18, User Experience, Educational Gaming, Software Engineering Education, Interactive Learning, Game Design

Abstract

This article details a study that examines the user experience in a software engineering educational game through the Game User Experience Satisfaction Scale (GUESS-18). It involved 111 computer engineering students who played a game designed to improve their software skills via interactive tasks. The GUESS-18 helped measure the game's impact on user satisfaction, showing notable gains in students' problem-solving abilities and engagement. The study also highlights the potential of GUESS-18 as a valuable metric for educational contexts, indicating its broader utility beyond just entertainment. The positive findings suggest new directions for incorporating user experience tools into educational software, with the goal of enhancing the quality of educational technology in the field of computer engineering.

Métricas

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Published

2024-05-14

How to Cite

[1]
D. Bonilla Carranza, A. P. Pérez Negrón, and M. Muñoz, “Enhancing Logic-Driven Learning: Applying GUESS-18 for User Experience Evaluation”, Perspectivas, vol. 6, no. 2, May 2024.

Issue

Section

Artículos arbitrados